Deep in the heart of Texas, at a place known as Canyon of the Eagles, a little gathering called Project Horseshoe took place last weekend. If you haven't heard of it before, that's because it's one of the game industry's best-kept secrets - and maybe its most important.
Electronic Arts' purchase of BioWare and Pandemic Studios has been approved by the U.S. Federal Trade Commission, paving the way for completion of the deal.
ESPN and Microsoft have announced a deal to add standard and high-definition sports, television shows and videogame programming to the Xbox Live service.
Sony is employing an unexpected tactic in its struggle with rival console makers Nintendo and Microsoft by launching a new, low-priced version of the PlayStation 2 in the new year.
Major U.S. retailer Target is reported to have removed copies of Rockstar's controversial Manhunt 2 from the shelves in response to the ongoing negative publicity swirling around the game.
A multiplayer mech-centered game cast as a re-imagining of the Mechwarrior series has been announced as the final mod to receive Crysis' pre-SDK support.
So as long as there is an annual cycle, and as long as there is heavy competition, not to mention shifting publisher demand, there is going to be a turbulent cocktail of events coming between game developers and the noble attempt to have a reasonable family life.But these are exterior challenges. On top of them, beneath them, around them, is a deeper problem:Crunch is addictive.
Mark Jacobs of EA Mythic has said that recent layoffs at the studio are unrelated to the latest delay in the studio's long-awaited Warhammer Online MMOG.
In a sharp reversal on their previous stance regarding unlocked content, the ESRB has issued a statement on the recent hacking of Manhunt 2 for the PSP, saying that Rockstar is not responsible for the AO-rated content that has been revealed as playable in the game.